AI Insights · Timothy · July 2023
Top 5 First Person Games on Android in Turkey - Q2 2023
Discover the performance trends of the top 5 first person games on Android in Turkey during Q2 2023, based on Sensor Tower data.
The second quarter of 2023 saw interesting trends in the performance of the top five first person games on the Android platform in Turkey. Below, we delve into the weekly downloads, revenue, and active user statistics for these games, based on data from Sensor Tower.
Block Crazy Robo World
Craft Trending Studio's game experienced fluctuations in weekly downloads, starting at around 117K in late March and peaking at nearly 130K in early April. Downloads saw a dip mid-quarter but rebounded to approximately 120K by the end of June. Weekly active users followed a similar pattern, with a notable low of 389K in mid-May before climbing to nearly 497K by the end of June.
Traffic Rider
skgames' offering showed steady growth in both downloads and active users. Weekly downloads started at about 77K in late March and surged to 144K by the end of June. Active users also increased from around 442K to an impressive 586K. Weekly revenue for the game varied, peaking at $522 in the final week of June.
Craftsman: Building Craft
StarGame12's game saw a steady rise in both weekly downloads and active users. Downloads began at 50K in late March, increasing to about 70K by the end of June. Active users followed a similar trend, starting at 758K and reaching 809K by the quarter's end.
Minecraft Trial
Mojang's trial version of Minecraft showed consistent performance in weekly downloads, beginning at 40K in late March and increasing to around 70K by the end of June. Active users climbed from 451K to 551K over the same period, indicating stable interest and engagement.
Hair Tattoo: Barber Shop Game
CASUAL AZUR GAMES' title experienced variability in downloads, starting at 64K in late March, peaking at 70K in mid-June, and then dropping to around 33K by the end of June. Active users also showed fluctuations, with a high of 688K in mid-June, ending the quarter at 592K. Weekly revenue for the game was minimal, peaking at $4 in mid-April and early May.
For more detailed insights and analysis, visit Sensor Tower.